The only problems are the fact that I'm crap with 3ds MAX and I cant figure out a way to make CJ's model be what the animation is effecting. But it'd maybe be possible to create more realistic animations (Such as flailing when you fall) easily in endorphin and putting it into San Andreas. I've figured that it wouldn't be possible to make random animations according to the speed, gravity ect. Which would mean I could use Kams script to put it into San Andreas meaning Ragdoll animations for san andreas. I then noticed in the help files that it can export to 3Ds MAX readable format.
I was bored out of my brains finding things to do when I opened my Endorphin (Similar to Euphoria which is used in GTAIV).